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 Ganja Can you help? Please.

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Agnet_RD



Posts : 7
Join date : 2010-05-17

PostSubject: Ganja Can you help? Please.   Mon May 17, 2010 7:15 pm

Ganja can you help me - nab with one question. I now configure my hosting bot for hosting. But it`s always "start lagging on" and "stop lagging on" and all freezed for 1/2 sec and it`s again...again...again...again.... Internet is good 100 mbps (real). So 12 mb download. 10 mb upload, channel is great, that`s really not internet trouble. Now i test this on map like dota. But players have 8-20 ping ( more than it - kicked) and lagging! If you can advice some config...do it.

You have so more hosting bots...and no lags. I using this bot just for create any maps expect warlock for fun with no lags and delay, but it`s have some lags.

If you may help i will be glad.


My Ghost.cfg:
Code:
#####################
# BOT CONFIGURATION #
#####################

### set to 1 if you are using warcraft 3 patch 1.21
bot_patch21 = 0

### set to 1 if you are using warcraft 3 patch 1.23 or newer
bot_patch23ornewer = 1

### show autokick denied country or banned player messages
bot_verbose = 1

### the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
bot_autorehostdelay = 0

### initiate game over timer if team difference is bigger than this number, 0 - to disable
bot_gameovermaxteamdifference = 0

### initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
bot_gameoverminpercent = 0

### initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
bot_gameoverminplayers = 3

### interval in seconds between download info message
bot_showdownloadsinfotime = 10

### set max download speed (KB/s) available for one client
bot_clientdownloadspeed = 1000

### Only players having played this many number of games will be ranked
bot_scoremingames = 30

### set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
bot_totaldownloadspeed = 1128

### ignore drop request for the first x seconds of lagging.
bot_dropvotetime = 30

### handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
bot_banning = 1

### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
bot_ipbanning = 2

### ghost will find its external ip on startup, disable if you want to play on LAN only
bot_findexternalip = 0

### banned players will be notified with a whisper.
bot_notifybannedplayers = 0

### admins are required to spoof check if 1, or not if 0
bot_adminsspoofcheck = 0

### root admins are required to spoof check if 1, or not if 0
bot_rootadminsspoofcheck = 0

### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
bot_twolinesbanannouncement = 1

### After a game has ended, if mysql is used, ghost will run update_dota_elo.exe
bot_updatedotaeloaftergame = 0

### After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo)
bot_updatedotascoreaftergame = 0

### announce .sd of every player joining the lobby (if set to 1, 0 if laggy)
bot_showscoresonjoin = 0

### force auto hcl from gamename in dota games (even when bot_defaulthcl is not set)
bot_forceautohclindota = 0

### Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename
bot_autohclfromgamename = 0

### load in game feature will be enabled for every map (if set to 1)
bot_forceloadingame = 0

### set to 1 if you want admins to be autoplaced higher only in dota games (0 = in all games)
bot_placeadminshigheronlyindota = 0

### if 1 - no admin can start the game if the owner is in the lobby
bot_onlyownerscanstart = 1

### if set to 1, if using bot_allowedscores, players having an unknown score will be allowed
bot_allownullscoredplayers = 1

### in autohosted games, allow only players with score>=x to join the lobby
bot_autohostallowedscores = 0

### allow only players with score>=x to join the lobby
bot_allowedscores = 0

### milliseconds to add to highest ping as base dynamic latency
bot_dynamiclatencyaddedtoping = 25

### how many milliseconds to add to the normal latency if the players lag
bot_dynamiclatencymaxtoadd = 30

### dynamic latency will try not to go over 2.2x highest ping, recommended
bot_dynamiclatency2.2xhighestpingmax = 1

### dynamic latency will be increased when a lobby is active
bot_dynamiclatencyincreasewhenlobby = 1

### enable dynamic latency, lowers or even increases latency as needed
bot_usedynamiclatency = 0

### if enabled, any user can !pub/!map/!unhost
bot_userscanhost = 0

### if enabled, any safelisted player can !pub/!map/!unhost
bot_safecanhost = 0

### will allow admins and safelisted players to download even if downloads are disabled
bot_adminsandsafecandownload = 1

### will replace every !ban/!bl with !warn/!wl
bot_replacebanwithwarn = 0

### 0 - ghost countdown, 1 - warcraft countdown
bot_normalcountdown = 1

### when you !unban player, the bot also issues an /unban player
bot_unbanremoveschannelban = 1

### all messages will be answered with a whisper
bot_whisperallmessages = 0

### non admin commands, 1 enable, 0 disable
bot_nonadmincommands = 1

### bot's UDP password
bot_udppassword =

### display information on current downloads (speed, ETA)
bot_showdownloadsinfo = 0

### channel ban banned people when they enter the channel
bot_banbannedfromchannel = 0

### channel kick banned people when they enter the channel
bot_kickbannedfromchannel = 0

### lobby/game commands are displayed as chat (or hidden)
bot_relaychatcommands = 1

### the bot will auto rehost the game as gamename + 1 if game name is taken
bot_rehostifnametaken = 1

### whether to automatically add the players from last game to the next game's reserved list
bot_holdplayersforrmk = 0

### Just before a game is hosted the creator is addes to the bots friends list and removed soon after
bot_addcreatorasfriendonhost = 0

### use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
bot_altfindip = 0

### specify your external ip here (if it's static and you don't want ghost to auto find it)
bot_externalip = 81.17.146.250

### default formula: (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))

### custom text to add to version.
bot_customversiontext =

### default access for admins
bot_adminaccess = 4294963199

### default access for owners
bot_owneraccess = 8191

# WaaaghTV Observer Name
wtv_playername = Waaagh!TV

# Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
wtv_path = C:\Program Files\WaaaghTV Recorder\

# Use WC3TVRecorder, 1 to enable
wtv_enabled = 0

bot_lanadmins = 0

### Only ban players who leave prior to x minutes of game end time.
bot_autobangameendmins = 3

### It will stop autobanning after the first x leavers
bot_autobanfirstxleavers = 0

### It will stop autobanning if team difference>set value
bot_autobanteamdiffmax = 0

### It will stop autobanning if timer>0 and game time>timer (overrides all others except bot_autoban)
bot_autobantimer = 0

### Will ban every leaver. Does not matter what map
bot_autobanall = 0

### auto ban people who leave during the countdown
bot_autobancountdown = 0

### auto ban people who leave during the game load
bot_autobangameloading = 0

### auto ban leavers that make the game uneven (for even playered two team maps).  Will not ban admins or root admins.
bot_autoban = 0

### if host counter goes over this number it will reset to 1, set to 0 to disable the feature
bot_maxhostcounter = 1000

bot_autohostautostartplayers = 10

bot_autohostmaximumgames = 0

bot_autohostallowstart = 0

bot_autohostlocal = 0

bot_autohostgamename = Russian Dota v4.63e

bot_autohostmapcfg = RD NIKO

bot_autohostdeniedcountries =

bot_autohostallowedcountries =

bot_autohostowner = Agnet_RD

# mute for x seconds, if a player has cursed for 3 or more times
bot_censormuteexcessiveseconds = 360

# mute for x seconds, the second time a player curses
bot_censormutesecondseconds = 30

# mute for x seconds, the first time a player curses
bot_censormutefirstseconds = 10

# also auto mute admins
bot_censormuteadmins = 0

# whether players who use censored words are auto muted for x seconds
bot_censormute = 0

### these words will be edited/censored in game/lobby chat.
bot_censorwords =

### fake pings for the following players, space separated: ex = nick1 nick2
bot_fakepings =

### UDP port on which GHost One GUI communicates with the bot, 6969 default
udp_cmdport = 6970

### UDP port on which the bot communicates with GHost One GUI, 5868 default
udp_guiport = 5869

# for ex: BR, these countries will not be allowed to join a game
bot_deniedcountries = KZ

# for ex: RO, only these countries will be allowed to join a game
bot_allowedcountries =

# Admins will be able to delete only bans they've made
bot_adminslimitedunban = 0

# In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated
lan_showrealslotcount = 1

# Prints the gameloaded.txt message after X seconds. Default: 10.
bot_gameloadedprintout = 10

# how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7
bot_gamenumtoforgetawarn = 7

# how many days will each warn last. 0 - permanent warn. Default: 14.
bot_warntimeofwarnedplayer = 14

# how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14.
bot_bantimeofwarnedplayer = 14

# how many warns are needed to auto-ban the player. Default: 3.
bot_banthewarnedplayerquota = 3

# tbanlast/tbl will expire in x days - set to 0 to be permanent
bot_tbanlasttime = 0

# normal banlast/bl will expire in x days - set to 0 to be permanent
bot_banlasttime = 0

# normal bans will expire in x days - set to 0 to be permanent
bot_bantime = 0

# auto warns leavers
bot_autowarnearlyleavers = 0

# Announce +1 and +2 (players left to join) in lobby (only if not autohosted)
bot_lobbyannounceunoccupied = 1

# send admin messages or not (if using the admin game)
bot_adminmessages = 0

# set !autostart 10 automatically in dota games
bot_autostartdotagames = 1

# safelisted players are immune to ban/warn
bot_safelistedbanimmunity = 1

# Drop the user if he/she desyncs or not
bot_dropifdesync = 0

# Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel
bot_channeljoingreets = 1

# milliseconds to wait before sending big sized packets to bnet when using PVPGN
bot_bnetpacketdelaybigpvpgn = 2500

# milliseconds to wait before sending medium sized packets to bnet when using PVPGN
bot_bnetpacketdelaymediumpvpgn = 2000

# milliseconds to wait before sending big sized packets to bnet (official)
bot_bnetpacketdelaybig = 2500

# milliseconds to wait before sending medium sized packets to bnet (official)
bot_bnetpacketdelaymedium = 2000

### bot's additional rootadmins separated by space ex: userone usertwo userthree
bot_rootadmins = Agnet_RD rusdota_gamer

### the log file

bot_log =

### the log method
###  set this to 1 to leave the log unlocked while GHost++ is running (may be slower, particularly on Windows)
###  set this to 2 to lock the log while GHost++ is running (may be faster, particularly on Windows)
###  note: if the log is locked you will not be able to edit/move/delete it while GHost++ is running

bot_logmethod = 0

### the language file

bot_language = Russian.cfg

### the path to your local Warcraft III directory
###  this path must contain war3.exe, storm.dll, and game.dll
###  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_war3path = C:\Program Files\Warcraft III\

### whether to act as Warcraft III: The Frozen Throne or not
###  set this to 0 to act as Warcraft III: Reign of Chaos (you WILL NOT need to enter a TFT cd key to login to battle.net)
###  set this to 1 to act as Warcraft III: The Frozen Throne (you WILL need to enter a TFT cd key to login to battle.net)

bot_tft = 1

### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
###  if you don't know what this is just leave it blank

bot_bindaddress =

### the port GHost++ will host games on (this must be different from your admingame_port)

bot_hostport = 6114

### whether to allow GProxy++ reliable reconnects or not
###  you should ensure that bot_synclimit is set to a reasonable value if you choose to allow GProxy++ reliable reconnects
###  a reasonable value is 5000 divided by bot_latency, e.g. if bot_latency is 100 use a value of 50 for bot_synclimit

bot_reconnect = 0

### the port GHost++ will listen for GProxy++ reliable reconnects on

bot_reconnectport = 6115

### the maximum number of minutes to wait for a GProxy++ client to reconnect to the game
###  if you set this to 0 or 1 GHost++ will wait for up to 1 minute
###  if you set this to 10 or more GHost++ will only wait for up to 10 minutes
###  due to the way GProxy++ works, increasing this value increases bandwidth requirements and CPU requirements on the players' computers
###  players can always vote to drop a player who is lagging after waiting 45 seconds regardless of this value

bot_reconnectwaittime = 3

### maximum number of games to host at once

bot_maxgames = 6

### command trigger for ingame only (battle.net command triggers are defined later)

bot_commandtrigger = !

### the path to the directory where you keep your map config files
###  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_mapcfgpath = mapcfgs

### the path to the directory where you keep your savegame files

bot_savegamepath = savegames

### the path to the directory where you keep your map files
###  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
###  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

bot_mappath = C:\Program Files\Warcraft III\maps\download\

### whether to save replays or not

bot_savereplays = 0

### the path to the directory where you want GHost++ to save replays

bot_replaypath = replays\

### the Warcraft 3 version to save replays as

replay_war3version = 24

### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
###  patch 1.23:  war3version 23, buildnumber 6058
###  patch 1.24:  war3version 24, buildnumber 6059
###  patch 1.24b: war3version 24, buildnumber 6059

replay_buildnumber = 6059

### the bot's virtual host name as it appears in the game lobby
###  colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
###  the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name

bot_virtualhostname = |cFF4080C0Host

### whether to hide each player's IP address from other players or not

bot_hideipaddresses = 0

### whether to check for multiple IP address usage or not

bot_checkmultipleipusage = 1

### whether to do automatic spoof checks or not
###  you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
###  set to 0 to disable automatic spoof checks
###  set to 1 to enable automatic spoof checks on all players
###  set to 2 to enable automatic spoof checks on potential admins only

bot_spoofchecks = 2

### whether to require spoof checks or not
###  this controls whether the bot will require players to spoof check before starting the game
###  it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
###  if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)

bot_requirespoofchecks = 0

### whether to consider admins and root admins as reserved players or not
###  reserved players are allowed to join full games because another player will be kicked to allow them to join

bot_reserveadmins = 1

### whether to display game refresh messages by default
###  this can always be changed for a particular game with the !refresh command

bot_refreshmessages = 0

### whether to automatically lock games when the owner joins

bot_autolock = 0

### whether to automatically save games when a player disconnects
###  this can always be changed for a particular game with the !autosave command

bot_autosave = 0

### whether to allow map downloads or not
###  set to 0 to disable map downloads
###  set to 1 to enable map downloads
###  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

bot_allowdownloads = 1

### whether to ping players during map downloads or not
###  GHost++ will always stop pinging any players who are downloading the map
###  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

bot_pingduringdownloads = 0

### the maximum number of players allowed to download the map at the same time

bot_maxdownloaders = 5

### the maximum combined download speed of all players downloading the map (in KB/sec)

bot_maxdownloadspeed = 1024

### use LC style pings (divide actual pings by two)

bot_lcpings = 1

### auto kick players with ping higher than this

bot_autokickping = 90

### the ban method
###  if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
###  if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
###  if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
###  if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them

bot_banmethod = 3

### the IP blacklist file

bot_ipblacklistfile = ipblacklist.txt

### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
###  games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)

bot_lobbytimelimit = 260

### the game latency
###  this can always be changed for a particular game with the !latency command (which enforces a minimum of 20 and a maximum of 500)

bot_latency = 20

### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
###  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
###  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

bot_synclimit = 10

### whether votekicks are allowed or not

bot_votekickallowed = 1

### the percentage of players required to vote yes for a votekick to pass
###  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
###  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
###  this means it will round UP the number of votes required
###  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
###  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
###  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
###  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
###  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

bot_votekickpercentage = 80

### the default map config (the ".cfg" will be added automatically if you leave it out)

bot_defaultmap = rd

### the MOTD file
###  the first 8 lines of this file will be displayed when a player joins the game
###  if this file doesn't exist a default MOTD will be used

bot_motdfile = motd.txt

### the gameloaded file
###  the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)

bot_gameloadedfile = gameloaded.txt

### the gameover file
###  the first 8 lines of this file will be displayed when the game is over
###  this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps

bot_gameoverfile = gameover.txt

### whether to send "local admin messages" or not
###  these messages are battle.net chat messages, whispers, and emotes which the bot receives and passes on to the "local admin"
###  the local admin is the game owner if they are playing from a LAN or the same computer as the bot
###  this is useful when you are using the admin game to play with one set of CD keys and you want messages sent to the bot to be relayed to you
###  you can enable or disable this for a particular game with the !messages command

bot_localadminmessages = 1

### the "TCP no delay" flag
###  this controls whether or not your operating system should use the "no delay" algorithm on game sockets
###  the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
###  enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
###  however, it may reduce game latencies in some cases

tcp_nodelay = 0

### the matchmaking method
###  this controls how the bot matches players when they join the game when using !autohostmm
###  set it to 0 to disable matchmaking (first come first served, even if their scores are very different)
###  set it to 1 to use the "furthest score" method (the player with the furthest score from the average is kicked to make room for another player)
###  set it to 2 to use the "lowest score" method (the player with the lowest score is kicked to make room for another player)

bot_matchmakingmethod = 1

############################
# ADMIN GAME CONFIGURATION #
############################

### whether to create the admin game or not (see readme.txt for more information)

admingame_create = 0

### the port GHost++ will host the admin game on (this must be different from your bot_hostport)

admingame_port = 6115

### the admin game password

admingame_password =

### the default map config to use in the admin game
###  if this value is blank the bot will use a hardcoded map instead
###  it's recommended that you use the hardcoded map instead of specifying a different one
###  this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
###  the ".cfg" will be added automatically if you leave it out

admingame_map = rd.cfg

#####################
# LAN CONFIGURATION #
#####################

### the Warcraft 3 version to use when broadcasting LAN games

lan_war3version = 24e

### the UDP broadcast target
###  if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
###  sometimes your operating system will choose the wrong interface when more than one exists
###  therefore you can use this value to force the bot to use a specific interface
###  for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet

udp_broadcasttarget =

### the UDP "don't route" flag

udp_dontroute = 0

##########################
# AUTOHOST CONFIGURATION #
##########################

### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
### you can activate the autohost feature without changing anything here by using the !autohost command

autohost_maxgames = 3
autohost_startplayers = 10
autohost_gamename = RusDota 4.60
autohost_owner = Agnet_RD

##########################
# DATABASE CONFIGURATION #
##########################

### database type
###  use "sqlite3" for a local SQLite database
###  use "mysql" for any MySQL database

db_type = sqlite3

### sqlite3 database configuration
###  this is only used if your database type is SQLite

db_sqlite3_file = ghost.dbs

### mysql database configuration
###  this is only used if your database type is MySQL

db_mysql_server = localhost
db_mysql_database = ghost
db_mysql_user = YOUR_USERNAME
db_mysql_password = YOUR_PASSWORD
db_mysql_port = 0

### the bot ID is included each time the bot adds data to the MySQL database
### it is used to identify where each row of data came from when you configure multiple bots to connect to the same MySQL database
### GHost++ does not use the bot ID number itself, it's just to help you keep track of the data in your database

db_mysql_botid = 1

############################
# BATTLE.NET CONFIGURATION #
############################

### which battle.net server to connect to
###  1.) useast.battle.net
###  2.) uswest.battle.net
###  3.) asia.battle.net
###  4.) europe.battle.net
### note that each banned player is tied to the realm it was created on and the realm is case sensitive
### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

bnet_server = europe.battle.net

### the server alias
### this name will be used to identify the battle.net server in the GHost++ console
### if you leave it blank it will use a short name such as "USEast" for official battle.net servers or it will use the actual server address

bnet_serveralias = Europe

### your Warcraft III: Reign of Chaos CD key
### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot

bnet_cdkeyroc =

### your Warcraft III: The Frozen Throne CD key
### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot

bnet_cdkeytft =

### your battle.net username
### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot

bnet_username = Agnet_RD

### your battle.net password

bnet_password =

### the first channel to join upon entering battle.net

bnet_firstchannel = rusdota

### the root admins on this battle.net server only
###  seperate each name with a space, e.g. bnet_rootadmin = Varlock Kilranin Instinct121

bnet_rootadmin = Agnet_RD

### command trigger for this battle.net server only

bnet_commandtrigger = !

### whether to automatically add your friends list to each game's reserved list

bnet_holdfriends = 1

### whether to automatically add your clan members list to each game's reserved list

bnet_holdclan = 1

### whether to allow anonymous users (non admins) to use public commands such as !stats and !statsdota on this battle.net connection
### if you are having trouble with spammers causing your bot to flood the server you should disable this

bnet_publiccommands = 1

### BNLS server information for Warden handling (see readme.txt for more information)
###  you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes

bnet_bnlsserver = phix.no-ip.org
bnet_bnlsport = 9369
bnet_bnlswardencookie = 1

### you will need to edit this section of the config file if you're connecting to a PVPGN server
###  your PVPGN server operator will tell you what to put here

bnet_custom_war3version = 24e
bnet_custom_exeversion =
bnet_custom_exeversionhash =
bnet_custom_passwordhashtype =
bnet_custom_pvpgnrealmname = PvPGN Realm
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Ganja

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PostSubject: Re: Ganja Can you help? Please.   Mon May 17, 2010 7:27 pm

I would not be able to help, because my knowledge it is also limited and do not have time to expand. As you may not know that I do not run hostbots myself. I originally got the rent in Cryptwizard liable to a private server dispositions and show reasonably good results. Check for more information at www.cryptwizard.net
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Agnet_RD



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PostSubject: Re: Ganja Can you help? Please.   Mon May 17, 2010 8:29 pm

Ganja wrote:
I would not be able to help, because my knowledge it is also limited and do not have time to expand. As you may not know that I do not run hostbots myself. I originally got the rent in Cryptwizard liable to a private server dispositions and show reasonably good results. Check for more information at www.cryptwizard.net
Do you have able to read Ghost.cfg? Maybe at least you can give me current set of variebls "bot_latency" and "bot_synclimit".
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ShadowNL



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PostSubject: Re: Ganja Can you help? Please.   Tue May 18, 2010 9:07 pm

agnet there's nothing wrong what i see in the config so whats exactly the problem? more details please.
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Agnet_RD



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PostSubject: Re: Ganja Can you help? Please.   Wed May 19, 2010 8:57 am

ShadowNL wrote:
agnet there's nothing wrong what i see in the config so whats exactly the problem? more details please.
I need to know better variables for "bot_latency" and "bot_synclimit".
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Ganja

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PostSubject: Re: Ganja Can you help? Please.   Wed May 19, 2010 11:45 pm

Latency to warlock games would be smooth between 30 and 15ms. (Lower less delay, but possibly spikes) Synclimit could be changed depending on instantaneous ping, it has 80ms as default if i'm right.
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PostSubject: Re: Ganja Can you help? Please.   Thu May 20, 2010 10:03 am

Ganja wrote:
Latency to warlock games would be smooth between 30 and 15ms. (Lower less delay, but possibly spikes) Synclimit could be changed depending on instantaneous ping, it has 80ms as default if i'm right.
I am dont really understand "bot_synclimit" variable. What`s better set for this variable to no have lags?
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Ganja

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PostSubject: Re: Ganja Can you help? Please.   Thu May 20, 2010 11:18 pm

Usually if someone lagged, and the synclimit will be increased the lag is often gone. I can't give you a stable synclimit, but I suggest you keep it as default and manually increase on lags
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Agnet_RD



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PostSubject: Re: Ganja Can you help? Please.   Fri May 21, 2010 1:26 am

Ganja wrote:
Usually if someone lagged, and the synclimit will be increased the lag is often gone. I can't give you a stable synclimit, but I suggest you keep it as default and manually increase on lags
Okey. Thanks man.
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